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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>64-bit mask used for collision filtering.  
 <a href="classPxGroupsMask.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="PxDefaultSimulationFilterShader_8h_source.html">PxDefaultSimulationFilterShader.h</a>&gt;</code></p>
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Public Member Functions</h2></td></tr>
<tr class="memitem:ab11d864275e39aae95f32c3feab00afc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#ab11d864275e39aae95f32c3feab00afc">PxGroupsMask</a> ()</td></tr>
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<tr class="memitem:adf25864c04e4672cf57c3ea0fd28a1fb"><td class="memItemLeft" align="right" valign="top">PxU16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxGroupsMask.html#adf25864c04e4672cf57c3ea0fd28a1fb">bits0</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>64-bit mask used for collision filtering. </p>
<p>The collision filtering equation for 2 objects o0 and o1 is:</p>
<pre> (G0 op0 K0) op2 (G1 op1 K1) == b </pre><p>with</p>
<ul>
<li>
G0 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering. ">PxGroupsMask</a> for object o0. See PxSetGroupsMask  </li>
<li>
G1 = <a class="el" href="classPxGroupsMask.html" title="64-bit mask used for collision filtering. ">PxGroupsMask</a> for object o1. See PxSetGroupsMask  </li>
<li>
K0 = filtering constant 0. See PxSetFilterConstants  </li>
<li>
K1 = filtering constant 1. See PxSetFilterConstants  </li>
<li>
b = filtering boolean. See PxSetFilterBool  </li>
<li>
op0, op1, op2 = filtering operations. See PxSetFilterOps  </li>
</ul>
<p>If the filtering equation is true, collision detection is enabled.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__extensions.html#ga64679ee1d097cd1699fd8d3413ac2932" title="Setups filtering operations. See comments for PxGroupsMask. ">PxSetFilterOps()</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ab11d864275e39aae95f32c3feab00afc">&#9670;&nbsp;</a></span>PxGroupsMask()</h2>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxDefaultSimulationFilterShader_8h_source.html">PxDefaultSimulationFilterShader.h</a></li>
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